The men’s saloon of the Dreamlands Express had taken on the quality of a stage—lamplit, intimate, thick with cigar smoke and unspoken rivalries. Velvet seats and polished brass gleamed beneath a ceiling painted in muted constellations. Outside the wide windows, the impossible countryside of dream rolled by in hues too saturated for waking eyes. Inside, the air was brittle with accusation.
Mironim-Mer had risen from his chair at the moment Walter’s trembling, sermon-laced indictment reached its climax. One heartbeat he was the courteous Sarrubian traveler—elegant, aloof, golden-eyed. The next, the shape of him ruptured like a mask torn away.
Limbs elongated with a wet, cartilage sound. His coat split along seams that could not possibly contain what swelled beneath. A crustacean carapace rippled across his shoulders; claws burst from fingers that had moments before held a glass with aristocratic delicacy. His eyes, once molten gold, flared with a hellish red luminescence that stained the walls like a spreading wound.
Claire screamed first—raw, animal terror. The shriek echoed down the carriage and shattered whatever pretense of civility remained.
Arthur did not scream. He stared.
“Where did Mironim-Mer go?” he asked hoarsely, as if the monster before him were merely an interruption to a man who must surely still be somewhere nearby.
The thing that had been Mironim-Mer leapt the low table in a single, obscene bound and descended upon Madame Brugia. It did not slash at her throat. It did not rend her flesh as a predator would. Instead, its clawed appendages grasped for the heart-shaped valise she clutched against her breast.
She was quicker than her age suggested. With a hiss, she swung the valise behind her and drew it close, bony fingers whitening as they locked around its handle.
The claws tore into her dress.
Fabric split. Threads fluttered. And yet—no blood flowed.
Walter was already moving. His instincts leapt past terror to doctrine. He vaulted the table, breathless prayer spilling from his lips, and skidded behind the bar. The seltzer tank hissed as he fumbled with it, fingers slick with urgency.
“The Lord will watch over your coming and going,” he gasped, making the sign of the cross over the nozzle.
The creature ignored him. It burrowed its claws into Madame Brugia’s chest with mechanical persistence, as though her body were merely an obstacle to be disassembled.
Suttcliffe, practical as ever, seized a heavy glass ashtray from a nearby table and hurled it with remarkable accuracy. The ashtray struck the monster’s carapace with a dull crack. It did not break. It did not seem to wound.
Arthur, driven by instinct rather than comprehension, reached for the weight of his service revolver—only to draw instead a hand crossbow, alien and archaic in his grasp. The Dreamlands mocked his expectations even as it armed him.
He loosed the bolt. It skittered wide, vanishing into the smoke.
Walter returned, holy water sloshing in a glass. He smashed it against the creature’s back with a cry of invocation. The glass shattered, slicing his palm; blood welled and ran freely down his wrist. The water drenched the thing’s coat and shell alike.
It did not smoke. It did not recoil.
It simply continued its assault.
Karakov drew a curved cutlass from nowhere—dream logic supplying steel to match his fury—and brought it down upon the creature’s head. The blade glanced off with a ringing clang, as if striking iron.
Mac, face pale but jaw set, threw himself at the monster’s back, fists hammering uselessly against its chitinous hide. The Sarnathians, so recently amused observers, retreated with narrow-eyed caution as gunfire and glass cut through the air.
Per, reeling from his own near-collapse, steadied himself against the bar. He had watched too much to mistake what stood before them. The red eyes. The transformation. The rupture between identity and flesh.
Quicksand. He imagined it. The floorboards dissolving into sucking mire.
Nothing happened.
His strength was nearly spent.
Instead, he conjured vines—thick, green, impossible growth erupting through the saloon’s polished floor. They coiled around the creature’s legs and torso, tightening with dream-born insistence.
The monster strained. Its red eyes burned brighter.
Then Madame Brugia did something stranger still.
Though her dress hung in tatters and her chest gaped open in a way that should have spelled death, she straightened. Her voice dropped into a register that did not belong to frail lungs.
She spoke a single syllable.
It was not a word of any earthly language. It was a sound like stone grinding beneath deep water, like wind through an ossuary.
The creature shuddered.
“The mark of your master is upon you!” she cried. “He will find nothing!”
With a violent gesture she tore open the valise and let it hang.
Empty.
“It is nothing!” she screamed. “Tell him—nothing!”
The red light in the monster’s eyes faltered.
For a heartbeat, something else flickered there—recognition, perhaps. Confusion.
Then the glow faded entirely. The shell collapsed inward. Limbs shrank. Claws became fingers once more. The carapace softened into cloth and bone.
Mironim-Mer lay in the grasping vines, breathing shallowly, golden eyes staring up in bewilderment.
Silence pooled in the saloon.
Only Walter’s labored prayer and the faint drip of blood from his palm disturbed it.
Mironim-Mer blinked. “I… was reading,” he murmured. “In my compartment. I do not understand. How did I come here?”
Arthur produced a painting from his pocket—oil on canvas, impossibly vivid. It depicted the creature as it had stood moments before: red-eyed, bloodied claws raised. Mironim-Mer recoiled from it as if from his own corpse.
“Red eyes,” he whispered. “A man… in Delethleen. His face was charred. He spoke to me. I cannot remember what we said. But I remember his eyes.”
Walter did not soften.
“You are possessed,” he declared. “A vessel. A conduit.”
Mironim-Mer bristled, pride and alien dignity returning even through his confusion. Yet he did not deny the lapses in his memory—recent days marked by strange absences, missing hours, fractures in continuity.
Madame Brugia, composed now despite the ruin of her attire, discarded the empty valise and prepared to withdraw.
“He is a pawn,” she said coolly. “Show him understanding.”
Her chest remained torn. No blood stained the floor.
When she left, the air felt colder.
Walter retrieved the Sarrubian book from Mironim-Mer’s compartment—strange illustrations of purple seas and tall-masted ships adorning its pages. No pentagrams. No obvious sigils of damnation. Yet he insisted upon custody, binding it with string and pressing a cross against its cover.
Mironim-Mer agreed to relinquish it only until the end of the journey.
The vines were cut away.
The saloon gradually resumed its shape: overturned chairs righted, shattered glass swept aside, schnapps poured with trembling hands. The Dreamlands Express continued its passage through impossible landscapes, indifferent to the violence it had hosted.
And beneath the surface calm, a new understanding took root.
There were forces aboard this train that wore human faces until the moment they did not.
There were marks placed by unseen masters.
And somewhere beyond the rolling horizon of dream, something with charred skin and red, devouring eyes had learned how to reach across worlds and make a puppet of the living.
The journey was far from over.
Session Notes
- The investigators are aboard the Dreamlands Express and are confronted with the aftermath of a “murder mystery” involving a passenger named Zsusza.
- The Keeper clarifies that Zsusza’s “death” in the Dreamlands is not necessarily a true death in the waking world; it means she lost her opportunity to ride the Dreamlands Express and would likely wake after experiencing a terrible dream.
- When asked what the investigators learned about Zsusza, the Keeper notes:
- She appeared to be a Caucasian woman, likely English.
- Based on her manner of speech, she seemed to be a contemporary of the investigators.
- She presented a Dreamlands persona as a dancer/entertainer and “consort of princes and kings,” and did not share many details about her waking self.
- The Keeper recaps how the investigators pursued the killer.
- The group followed clues and questioned passengers and suspects.
- The investigators suspected Mironim-Mer but were not fully certain until they involved a being of Ib.
- The Sarnathians had wedged the being of Ib into a corner of a passenger compartment as a “harmless prank.”
- The being of Ib had witnessed important details.
- With prompting and interpretation, the being of Ib identified Mironim-Mer as the killer.
- Reverend Walter Lake had assembled everyone in the men’s saloon for an “Agatha Christie” style reveal, hoping to identify the culprit conclusively; the accusation landed successfully.
- The Keeper establishes positions in the men’s saloon car (based on the prior scene).
- Henri (the conductor) and the being of Ib are positioned at one end of the car, with Walter nearby (where he had been leading proceedings).
- Per Oskarson is positioned near Walter, consistent with having been involved in questioning.
- The Sarnathians are further into the car, having retreated when the being of Ib appeared.
- Mironim-Mer is placed sitting next to Captain Arthur Zorba before the attack begins.
- Karakov is seated at the bar.
- Mironim-Mer abruptly “jumps up” and “leaps across” a table, moving toward Madame Brugia.
- The Keeper confirms the investigators do not recognize the transformed creature.
- None of the investigators identify it as a recurring nightmare entity; it has only been moments since the transformation.
- Combat begins with a sanity shock at the sight of Mironim-Mer’s transformation.
- The Keeper calls for SAN checks for the investigators; the Keeper rolls for Claire Corning.
- On a failed SAN check, the penalty is 1D6 SAN loss.
- Captain Arthur Zorba fails and loses 5 SAN at once.
- Because Arthur loses 5+ SAN in a single moment, an Intelligence check is required.
- Arthur fails the Intelligence check; the Keeper describes this as Arthur not comprehending what he is seeing—his brain “can’t comprehend what is going on.”
- Arthur’s in-the-moment reaction becomes confused denial: he looks shocked and asks where Mironim-Mer went, as if the creature is someone else entirely.
- Viola Sutcliffe makes a SAN check and succeeds, commenting she has “seen worse.”
- Karakov is treated as having failed his SAN check and reacts with a shouted exclamation in Russian.
- Claire is described as already jumpy and reacts with a shriek; the Keeper notes her sanity is getting low overall.
- Mironim-Mer’s immediate objective is not simply to kill, but to seize an item from Madame Brugia.
- The Keeper describes Madame Brugia carrying a heart-shaped valise as a consistent part of her outfit.
- Mironim-Mer reaches her and attempts to take the heart-shaped valise with clawed appendages.
- Madame Brugia anticipates this, pulling the valise away and trying to keep it out of reach.
- At first, Mironim-Mer is “grabbing for it” and has not yet gotten hold of the valise.
- Madame Brugia successfully tightens her grip:
- She swings the valise, then pulls it close to her chest.
- Her “bony old hands” clutch it with an “iron grip,” holding it close.
- Reverend Walter Lake springs into action toward the bar, aiming to obtain water to bless and use against the creature.
- Walter vaults/leaps over a coffee-table-like obstacle without it significantly impeding him.
- He runs while breathlessly praying aloud, reciting Psalm 121:7–8 (“The Lord will keep you from all harm…”) as he moves.
- The Keeper ultimately positions Walter behind the bar, near a seltzer-water setup that can be used as a source of water.
- Viola Sutcliffe attacks by throwing an ashtray.
- The group notes there are likely heavy glass ashtrays available in the men’s saloon.
- Viola chooses to hurl an ashtray rather than close in with a purse strike.
- She rolls a successful attack (using Throw as allowed).
- The ashtray “clocks” Mironim-Mer on the head.
- Damage is rolled at 1D3, resulting in 1 point of damage.
- The Keeper describes the creature as having a shell/carapace-like head, making it unclear how effective the blow truly is.
- The Sarnathians’ reaction is wary rather than horrified.
- When asked whether they seem horrified or entertained, the Keeper says they appear cautious and surprised, but not terrified or horrified.
- Per Oskarson has a bad initiative result and a moment of panic/disorientation.
- Per describes himself as having been focused on holding it together near the being of Ib, then noticing others freaking out.
- He narrates fumbling—bonking his knee on the coffee table and tumbling to the floor—adding to his confusion as Walter rushes past.
- Mironim-Mer turns his claws on Madame Brugia once she continues to deny him the valise.
- The Keeper describes Mironim-Mer “carrying into her” with claws, with deep-looking strikes.
- Observers notice something unnatural: despite how deeply the claws seem to go, there is no visible blood.
- The investigators recall they did see blood previously on Zsusza’s body, establishing a contrast.
- Karakov moves in, trying to intervene.
- He runs toward the struggle, slows as he approaches, and appears to be assessing what he can do.
- Madame Brugia speaks a dreadful, unfamiliar syllable in response to the assault.
- A guttural, echoing voice issues from her, speaking something none of the investigators have heard before.
- The sound fills listeners with “unnameable dread.”
- The effect appears directed at the creature; the others hear it, but it does not target them.
- The creature shudders, but does not retreat, continuing to claw at her.
- Claire Corning’s panic escalates into flight.
- The group discusses whether she could manifest tools or weapons; the Keeper references her ability to have needed items by spending luck or magic points (noting the dream context).
- The Keeper chooses to have Claire flee, citing her phobia (demonophobia) and her already-triggered SAN loss.
- Claire “nopes right out,” running away from the creature.
- Captain Arthur Zorba attempts to manifest a service pistol, but the dream conjuration produces something else.
- Arthur performs a Dreaming check, fails, and spends 5 magic points to force the manifestation.
- Instead of a pistol, Arthur draws a weapon that “looks like a hand crossbow,” but it is loaded.
- Arthur points it at the struggle and shouts at the creature to get away from Madame Brugia, also asking what it did with Mironim-Mer (still not processing that it is Mironim-Mer).
- Reverend Walter Lake attempts to use holy water offensively.
- Walter “speed blesses” water at the bar with a short prayer and sign-of-the-cross style blessing, then prepares to attack with it.
- He tries a throw; the result smashes above the target, with at most a little water splashing onto the creature.
- The Keeper notes no obvious reaction and that it was not a direct hit.
- Viola Sutcliffe attempts to manifest a handgun, succeeds, and receives a different firearm.
- Viola rolls Dreaming successfully.
- She intends to produce a classic Webley Bulldog revolver, but what emerges from her purse is a polished, shining primitive black-powder pistol (arquebus-like), loaded as a single-shot weapon.
- Viola fires despite her low gun skill.
- She misses badly enough that the Keeper calls for a check to see if someone else is hit; she is firing in the direction of the retreating Sarnathians.
- The result: one of the male Sarnathians (not the leader) is struck in the shoulder.
- Damage is rolled as 1D6.
- The wounded Sarnathian reels back screaming.
- Mac joins the melee directly, attempting to restrain or pull the creature off Madame Brugia.
- Mac declares, “Withdraw your hands, villain!” and lunges at Mironim-Mer.
- He succeeds in grappling/pulling from behind, grabbing Mironim-Mer’s coat and wailing on the back of the creature’s head.
- The being of Ib engages Per directly with a demand for explanation.
- The being of Ib holds up and squeezes a small “fungal ball” and asks Per to “explain what is happening.”
- Per attempts dream magic to stop the creature.
- Per first narrates an intent to manifest a dangerous environmental effect (a “personal pit of quicksand” around the attacker), but he has only 2 magic points left and recognizes that is insufficient for that scale.
- Per then asks the being of Ib whether it has any influence to cease the violence.
- The being of Ib intervenes with a force-like effect that dislodges the creature.
- The being of Ib raises flabby appendages, and “waves of force” build and surge outward.
- A visible distortion ripples forward and impacts the creature.
- The impact sends the creature cartwheeling away from Madame Brugia; Karakov is also knocked down/out of the way in the process.
- The being of Ib asks Per, “Is that sufficient?”
- Per responds with gratitude but uncertainty about whether it fully resolves the threat.
- Per follows up by manifesting restraining vines.
- Per attempts again to use Dreaming for an environmental restraint: grasping vines growing up from the floorboards.
- Although the Dreaming roll is not a success by the normal threshold, the Keeper allows Per to spend his remaining 2 magic points to make it work.
- Thick vines grow up and begin restraining the creature where it landed.
- A clearer view reveals a key visual shift: the creature’s eyes change color.
- The Keeper notes that Mironim-Mer’s eyes were golden in human form.
- In the creature’s face, the eyes are now glowing red (at least for a time), then later change again.
- Madame Brugia’s condition is revealed as unnatural.
- With the creature removed, she stands, and the investigators see a “gaping chest wound” with a tear down her chest.
- Despite the severity, there is still no blood.
- She stands and speaks forcefully, addressing the creature as a servant of something else:
- “The mark of your master is upon you, creature!”
- Madame Brugia reveals the valise was empty and uses this to break the creature’s focus.
- She tears open the heart-shaped valise and lets it hang open.
- The valise is empty.
- She shouts: “It is nothing! Tell him there is nothing! You have failed! You have failed!”
- The creature forces its head up, glares with red eyes, then the red glow fades and the eyes return to gold.
- The creature slumps backward, and Mironim-Mer’s human form returns—still bound by the vines, which tighten around him.
- Combat ends with Mironim-Mer incapacitated and not actively struggling.
- Immediate aftermath: Henri attempts to restore order and offers apologies.
- Henri composes himself, steps forward, and thanks the being of Ib and Per Oskarson for helping address the problem.
- Henri apologizes, stating this behavior is not accepted on the Dreamlands Express.
- Henri turns to Madame Brugia, asking if she is all right and offering to mend her dress.
- Madame Brugia pulls her torn dress together, discards the empty valise to the side, and says she will attend to her dress and rest in her compartment.
- She requests compassion for Mironim-Mer, calling him “merely… the pawn of something greater than him.”
- Reverend Walter Lake continues spiritual countermeasures over Mironim-Mer.
- Walter prays over Mironim-Mer to ward demons/devils from reentering his body.
- Walter also picks glass shards out of his own hand from the earlier holy-water strike, noting the injury does not wake him from the dream.
- Captain Arthur Zorba interrogates Mironim-Mer, who appears disoriented and claims ignorance.
- Arthur approaches and questions Mironim-Mer:
- Why he attacked Madame Brugia.
- Why he murdered Zsusza.
- Mironim-Mer responds that he does not know what Arthur is talking about, does not recall how he got there, and remembers being in his compartment reading.
- He describes the next memory as being winded and on the floor.
- Arthur performs a Psychology check to determine whether Mironim-Mer is lying.
- Arthur succeeds.
- The Keeper describes Mironim-Mer’s disorientation as genuine, though his mannerisms are odd and he is difficult to read.
- Mironim-Mer admits prior memory lapses.
- When asked whether he has experienced similar lapses, Mironim-Mer admits that in recent days he has had difficulty recalling where he had been or what he had been doing on two or three occasions.
- He expresses worry that he may have been doing something like the attack during those gaps.
- Discussion turns to the book associated with Mironim-Mer and the events.
- The investigators reference a book Mironim-Mer previously gave to Per.
- Mironim-Mer mentions he was reading a book of Sarrubian poetry.
- The Keeper notes that when the investigators found Zsusza’s body (in the relevant compartment), there had been a book laid out open (the exact compartment placement is discussed briefly, but the Keeper confirms there was an open book present in connection with the scene).
- Captain Arthur Zorba manifests a detailed portrait of Mironim-Mer’s monstrous form to trigger recognition and memory.
- Arthur asks what skill would be used to sketch the creature; the Keeper suggests art skills, but offers an alternate approach:
- Arthur can roll Dreaming to produce a picture from his pocket.
- Arthur attempts the Dreaming manifestation, spending 1 point (small/simple object).
- The result is an oil-on-canvas portrait (not a photograph), but it is a strong likeness.
- Arthur’s portrait depicts the creature with red eyes and (as Arthur specifies) blood dripping from its claws.
- Mironim-Mer looks at the portrait and reacts strongly, focusing on the eyes.
- Mironim-Mer recalls a man with red eyes and a charred face from a specific stop.
- Mironim-Mer murmurs “red eyes,” then gasps and remembers:
- A man with red eyes.
- The man’s face was charred.
- The man spoke to Mironim-Mer when Mironim-Mer was alone.
- The encounter occurred at a city stop remembered as “Delethleen,” where the man boarded.
- Mironim-Mer cannot remember what they discussed, but remembers the eyes clearly.
- Mironim-Mer asks: “Why do I have his eyes?”
- Henri is no longer present in the saloon at this point; the Keeper indicates Henri has likely escorted the being of Ib back to its compartment, trusting the investigators to handle the situation.
- A morale/sanity reward is granted for the investigators’ success.
- The Keeper states the investigators are grateful for the group’s help and awards 1D6 SAN to everyone, including Claire.
- Arthur notes he gains back as many points as he lost earlier (in his case, the roll restores the same amount he lost on the initial shock).
- The vines cannot simply be dismissed; Mironim-Mer must be physically freed.
- Per asks whether he can dismiss the dream vines.
- The Keeper rules he cannot dismiss them directly.
- The investigators retrieve a knife from behind the bar and cut Mironim-Mer loose once he seems calmer.
- Reverend Walter Lake retrieves and examines the suspicious book and proposes destroying it.
- Walter goes to the compartment connected to Zsusza’s body to retrieve the book.
- The Keeper describes the book:
- It is written in a language Walter does not know.
- It contains drawings of tall-masted ships sailing on purple seas.
- It also contains other fanciful drawings/paintings, including sketches of strange creatures.
- It does not present as stereotypical “demonology” (no pentagrams, ritual sacrifice imagery, or similar obvious signs are noted).
- It is not bound in human flesh (the Keeper clarifies it appears to be animal leather).
- Walter remains suspicious and asks to burn the book as a precaution, reasoning it could be a conduit for future possession.
- Mironim-Mer refuses to allow the book to be burned and threatens violence to protect it.
- Mironim-Mer states the book is “one of the few remaining relics” of his people and forbids its destruction.
- When pressed, Mironim-Mer becomes serious and says that while he avoids violence, protecting the book would be an instance where he would not be responsible for his actions.
- A compromise is reached: Walter may hold the book temporarily under strict conditions.
- Mironim-Mer concedes that Walter may hold onto the book until one of them is leaving the train, at which point it must be returned.
- Mironim-Mer reiterates that if it is damaged or destroyed, he will not be responsible for his actions.
- Walter accepts and secures the book:
- He wraps it in cloth.
- He ties it with string and affixes a cross so that touching/unwrapping requires handling the cross.
- The session ends with unresolved questions and a clear next step.
- The investigators note they want to speak to Madame Brugia, who appeared severely wounded yet bloodless and who clearly knows more than she has said.
- The Keeper ends the session, indicating they will “open with that next time,” implying the next session begins with confronting or questioning Madame Brugia about the empty valise, the “master,” and what truly happened to Mironim-Mer.