The Dreamlands Express glided soundlessly through the night — a phantom locomotive suspended between sleep and waking. Its polished brass and silken drapery gleamed in the light of unseen moons, and the rhythmic pulse beneath its floorboards seemed not mechanical but alive, as if the train itself dreamed. Within its carriages, conversation drifted like incense — laughter, confessions, and the soft clink of glassware forming the lullaby of those who dared travel the roads of slumber.

The evening had begun in deceptive peace. Zorba and the mysterious soldier called Mac had taken to the roof of the train, sending golf balls arcing into the darkness — each white sphere vanishing into a horizon that never came nearer. Below, Per Oskarson, Claire Corning, and Reverend Walter Lake sought lighter diversions in the lounge. Their talk with Karakov — the haunted arms dealer who heard phantom gunfire — had left an unease hanging over them like the smell of cordite after battle. So they turned to cards. A Swedish game, “Huit Goober,” became the night’s entertainment — a contest of luck and laughter played with Henri’s Dreamlands poker chips, each bearing the mask of the train’s enigmatic conductor. Karakov lost gleefully, and for a while, his haunted eyes softened.

Yet even in this supposed place of rest, no mind could truly find peace. Per, ever the scholar, felt the tug of the waking world’s burdens — the Devil’s Simulacrum, the threads of cosmic dread that wove through their quest. He questioned whether dreams could touch the waking world, whether acts here could ripple backward into reality. Henri’s words returned to him: “The Gulf of Nodens will unburden you — if you believe.” But belief came hard to a man who had seen too much.

When the train slowed, the passengers felt it not as motion but as a shift in pressure — the Dreamlands themselves exhaling. Midnight in Dylath-Leen. The city lay in shadow by the sea, its towers black and salt-streaked, its streets glistening as if perpetually wet. A faint phosphorescence clung to the stones, a mockery of moonlight. Henri warned them against wandering; Dylath-Leen was not safe, he said. Yet curiosity gnawed at every mind aboard, and soon they found themselves stepping onto the platform, breathing the cold, dream-thick air.

There were others waiting — six figures draped in flowing robes of pale silk, their faces serene, their eyes aglow with self-assured righteousness. The delegation from Sarnath. Their words carried the musical cadence of an old civilization grown arrogant on beauty and ease. They regarded the newcomers with cordial condescension, as one might regard animals at a zoo. And beyond them, at the far end of the platform, shadows moved — not men, but shapes. Bulbous, unsteady forms that recoiled from the light. Henri stood before them, speaking softly to the darkness.

Per squinted, straining to see. His scholarly reason rebelled against the dream’s limits, so he tried something else — belief. He believed that he could see like an owl, hear like one, pierce the veil of shadow by will alone. The effort left him dizzy; the night refused him. But when he blinked, there was a spyglass in his hand — as though the dream had humored his wish in its own peculiar fashion. Through it he glimpsed the truth: Henri speaking with things that slithered and breathed like fish out of water, their limbs coiling and uncoiling in obscene parody of humanity. They offered him a small creature — dead or dying — and the conductor accepted it with the calm of one accustomed to such transactions.

Zorba, beside him, muttered that the shapes were grotesque yet somehow pitiable — like corpses trying to remember how to live. Henri did not hide his dealings; he merely preferred them unseen. And so, as the investigators watched, the things crept aboard the train, vanishing into the baggage car’s side as it opened like a mouth, swallowing them whole.

The Sarnathians, seeing the gazes cast that way, spoke with airy disdain. “Do not trouble yourselves with the folk of Ib,” said their spokesman, a tall man whose jeweled circlet caught no light. “They are unpleasant creatures — in smell, in visage, in disposition. We are to meet them in parley. Old business, from a thousand years ago.” His smile did not reach his eyes. “They claim our ancestors destroyed them last week. Imagine!”

Their words slithered as easily as the Ib-creatures themselves. A thousand years to them was a recent slight; a week to the creatures of slime perhaps an eternity. The Dreamlands, it seemed, kept no honest calendar.

While Per engaged them in polite discussion, Walter found himself the subject of uninvited fascination. One of the Sarnathian women — youthful, radiant, and disturbingly perfect — drew near, invading the solemn priest’s space with a smile that felt like sunlight reflected off a blade. Her eyes lingered too long, her tone thick with insinuation. “You would fit well in Sarnath,” she purred. “We live without care, without burden. You could unburden yourself… entirely.”

Walter’s throat tightened around his answer. There was no fear in him — only the grim humor of a man accustomed to temptation dressed as piety. “I’m afraid I’ve already given up pleasure for another master,” he said softly. Yet when her laughter rang, it had the chill of wind over a tomb.

The others watched, half amused, half uneasy. The delegation’s talk of their eternal youth, of never having known the waking world, carried a hollowness beneath the perfection. They spoke of time without ever quite believing in it — as though the very concept of aging, of consequence, were vulgar. When Walter asked if they had families, they answered with confusion, as if he’d spoken of some archaic ritual.

And still the faint sound of movement came from the baggage car. The slithering of the newly boarded passengers — the beings of Ib, the wronged and forgotten. The smell of brine drifted through the corridor, faint but undeniable.

As the whistle sounded — a low, mournful tone that seemed to echo from the bones of sleeping gods — the Dreamlands Express began to move once more. The Sarnathians took their seats in the luxury car, faces serene, garments gleaming like pearl. Henri appeared again, expression unreadable behind his mask. Somewhere in the belly of the train, something wet shifted in the dark.

Per thought of the old legends — the ones that said Sarnath had been built on the bones of Ib. Zorba fingered his uniform collar, feeling the phantom grit of battlefields long gone. Claire, ever curious, wondered what a city of beauty could owe to one of slime. Walter stared after the woman who had smiled at him and thought — not without irony — that temptation never sleeps, not even in dreams.

And outside, Dylath-Leen receded into the mist, its towers vanishing like memories upon waking, leaving behind only the scent of salt and something else… something older. The train pressed on into darkness, bearing saints, sinners, dreamers, and monsters toward the Gulf where burdens must be cast away — and where, perhaps, the sleepers might learn that some burdens refuse to be left behind.


Session Notes
  • Recap of prior Dreamlands Express events and immediate state

    • Dinner on the Dreamlands Express featured unusual foods with drink pairings and significant table talk with fellow passengers.
    • The group learned that Miroslav Karakov is (per Mac’s account) an arms dealer; Karakov himself was cagey but did not deny it.
    • Claire Corning heard the sound of gunfire outside the train; Karakov also reacted to it, while no one else heard anything. Henri (the conductor) assured them the train was safe.
    • Walter Lake suggested confession for Karakov as a means to clear his mind instead of hurling cares into a void in the Dreamlands; Per Oskarson advocated talk therapy as another approach.
    • Per attempted to speak with Claire (brief psychoanalytic outreach), but a short conversation was not enough to resolve her issues; the group pivoted to cards and drink as a more immediate “tonic.”
  • Dreamlands mechanics and goals reiterated

    • Reminder that they’ve been told to practice manifesting objects in dreams.
    • Distinction restated between Dreaming (the skill to manifest/shape things) and Dream Lore (knowledge about the Dreamlands).
    • Manifestation costs Magic Points, and Dreaming is used to create physicalized burdens to cast into the Gulf of Nodens at journey’s end to become unburdened in the waking world.
  • Zorba and Mac on the roof; Mac’s satchel

    • Arthur Zorba and “Mac” exchanged war stories while hitting balls off the top of the train.
    • Mac is from the same general time period as the investigators and served in World War I (older than the PCs).
    • Madame Bruja appears to be from a different era, and it is implied she no longer lives in the waking world.
    • Observation: Henri also shows signs of being dead.
    • Zorba noticed Mac’s satchel/briefcase was handcuffed to his wrist; when golfing, Mac latched it to the train so he could swing, then reattached it afterward.
    • When Zorba asked about it, Mac said it was full of paperwork—military letters and treaties with empty promises—a Sisyphean burden he must carry; Zorba quipped about the League of Nations “sorting it out.”
  • Card play with Karakov

    • Inside, a card game was arranged; Henri supplied a deck and fancy Dreamlands Express poker chips bearing the Express logo and Henri’s mask.
    • The table discussed various games (poker, spades, bridge) and settled on a Swedish shedding game Per called “Huitkube” (translated jokingly as “Shitfellow/Poop Guy”) with bets using chips (no real money).
    • Luck rolls resolved outcomes; the highest roll lost (per table banter theme), and Karakov lost badly in the first round, though he enjoyed the distraction from heavier topics at dinner.
  • Arms-dealer morality and wartime loyalties (table talk with Karakov)

    • They discussed public hatred of arms dealers as a loyalty/treachery issue—selling to those who shot at one’s own side.
    • It was implied (via Mac’s earlier comments) that Karakov may have sold to the Germans; specific dealings were not established.
  • Per’s waking-world concerns resurface

    • Per remembered real-world objectives and wondered what could be learned here about the Sedefkar Simulacrum and related scrolls.
    • Noted: they know Karakov is on the Orient Express coming back from Constantinople in the waking world.
  • Inquiry about Comte Fenalik

    • Walter asked Karakov whether he knew Comte Fenalik (described as a depraved aristocrat from just before the French Revolution).
    • Karakov said he did not know Fenalik; Per made a Psychology check (hard success) and judged Karakov’s ignorance genuine.
    • Clarified wardrobe/timelines: Madame Bruja was described as wearing Elizabethan (not Victorian) dress—too early to be a Fenalik contemporary.
  • Do dream stops grant practical knowledge?

    • Per asked whether Dreamlands stops could provide transformations or knowledge useful in the waking world (beyond the Gulf of Nodens ritual).
    • Henri’s guidance (relayed in-session): stops are cities/lands without direct waking-world correlation; there’s no ritual library en route—you might meet learned people, but the only specific ritual is at the Gulf of Nodens.
  • Late evening and “moon-tree wine”

    • Near midnight, Zorba and Mac returned inside.
    • “Silver” (as named in the transcript) accepted Henri’s offer of moon-tree wine but found it too hearty and odd-tasting.
  • Arrival at Dylath-Leen (around midnight)

    • The train pulled into Dylath-Leen at midnight; the city by the sea was dark, with scattered lights near the station.
    • Stop duration: 2 hours (depart at 2:00 a.m.).
    • Henri cautioned that Dylath-Leen can be rough at this hour; passengers may disembark but he doesn’t recommend it while he handles supplies and boarding.
    • The platform resembled Ulthar’s (a raised platform, no visible rails, as the Express travels over the ground).
  • Who and what was at the platform

    • Many cats were present, some boarding and detraining.
    • A group of six (three men and three women) in flowing robes waited with luggage to board.
    • Henri spoke with a man in contemporary clothing several cars down; the man handed Henri something, and Henri waved him aboard.
    • At the far, poorly lit end of the platform, Henri met several unusual, rotund shapes who avoided the light; tentacles were glimpsed, and one held a small animal (explicitly not a cat).
  • Attempting enhanced senses by Dreaming

    • Per tried to Dream himself the vision and hearing of an owl to better observe the dark end of the platform (Dreaming with a bonus die): failed.
    • Walter attempted a similar Dreaming effort: failed.
    • Claire considered the same but was preoccupied by the notion that the shapes might be demons.
    • Zorba tried differently and manifested a spyglass instead of altering his senses; the spyglass magnified distant view but didn’t improve low light.
  • What the spyglass and observation revealed

    • Henri did not appear to be hiding the interaction; the beings themselves seemed to prefer darkness.
    • At a glance the creatures looked like blobs moving on the ground—hard to make out details at distance and in shadow.
  • Conversation with the robed delegation (Sarnath)

    • The robed group noticed the party observing the far end; they warned: “I wouldn’t spend too much time thinking about them—they’re unpleasant.”

      • Unpleasant why? Their smell, visage, general manner, and even their personalities.
    • They introduced themselves as a delegation from Sarnath; the blob-like beings were representatives of Ib.

    • Purpose: to travel by the Express to a summit with a moderator to resolve ancient issues between Sarnath and Ib (later they would meet a king, off-train).

  • Sarnath–Ib dispute as explained by Sarnath

    • The Sarnathian spokesman recounted that ~1,000 years ago, when Sarnath was founded, the people of Ib were there.
    • There was conflict; Sarnath triumphed; afterward, Sarnath had no dealings with Ib for a millennium.
    • Recently, the Ib returned, claiming that Sarnath killed their people “a week ago.” Sarnath denies this and considers the claim impossible given their history.
    • They seek a resolution involving restitutions and territory; the Sarnathians hope to place Ib far away where they can live—if they can be happy.
  • Sarnathian interest in Walter

    • One Sarnathian woman stood unusually close to Walter, focused on him; Per observed (Psychology) that her interest was strongly physical/carnal rather than merely social.
    • She asked if they were dreamers; Walter affirmed they believed so.
    • She said she is Sarnathian, native to the Dreamlands (not a dreamer), and found dreamers exciting to meet.
    • Walter said they were from England, 1923; she did not recognize the reference.
    • On Sarnathian nature/lifespans: answers were evasive/dream-logic; impression given that they look ~20s/30s for many years, then cease to exist, but clear details were unavailable.
    • On dreaming: Sarnathians do not “dream” as the investigators do (no waking-world travel); she has “dreams” in the ordinary sense but no Dreamlands-to-waking crossings.
  • Philosophy and amenities

    • Per discussed contemporary psychology of dreams with Sarnathians; they were interested.
    • The Sarnathians suggested they continue the conversation aboard to enjoy the train’s luxuries; party members noted the bath car with waterfalls.
  • Boarding and the Ib “baggage”

    • Sarnathian delegation boarded the Express to continue talk inside.
    • At the far end, Henri guided the Ib toward the baggage car; one side of the car opened like a mouth, and the Ib slid inside.
    • When briefly in the light, the Ib appeared as gross, unsettling blob-creatures; the sight provoked instinctive revulsion but no sanity roll was required.
  • Train capacity note

    • The train did not add a new car at Dylath-Leen because cabins were still available.
  • Session endpoint

    • The scene closed with the Sarnathian delegation aboard, the Ib stowed in the baggage car, Henri handling additional loading, an unmet contemporary man having boarded, and several cats coming and going, as the train prepared to depart Dylath-Leen at 2:00 a.m.