The night was thick with a palpable tension, the cold air biting at the exposed skin of those huddled beneath the cover of darkness at the Kasim Plasha docks. The investigators had gathered in secret, their breaths visible in the frigid air, as they finalized their plans to rescue Professor Demir’s son from the clutches of a sinister cult. They were armed with a forgery of the Whispering Fez and a cache of dynamite, their resolve steeled by the urgency of their mission.

The shadows of Nine-Fingered Abdullah and his crew moved like wraiths across the deck of the small fishing boat, the only sounds the gentle lapping of water against the hull and the occasional creak of wood. Midnight came and went without any sign of the cultists, and the group returned to Demir’s house, only to find an ominous letter from Menkaph, postponing the exchange by twenty-four hours. The delay only fueled their determination to take the fight to the cultists on their own turf.

As dawn approached, the investigators embarked on their treacherous journey to the cultists’ secret island. The boat cut through the inky waters, the horizon gradually lightening to reveal the rocky silhouette of their destination. Madame Zorba attempted to wield the cursed Blood Red Fez, trying to assert her control over Menkaph. She failed initially, but with a fierce determination, she drained power from other fez-wearers, the whispers of the ancient artifact echoing in her mind. The effort left her teetering on the brink of madness, but she reveled in the newfound control.

The island loomed larger as they approached, the sight of a small tower emitting flickering lights confirming the presence of the cultists. Madame Zorba cast a spell to control one of the thralls, the dark magic exacting a toll on her sanity. She fainted from the strain, only to be revived by Viola Sutcliffe’s quick application of smelling salts. Upon awakening, Zorba realized she had turned one of the cultists into a husk, a soulless servant to her will. Her megalomania embraced this dark power, and she commanded the thrall to murder Menkaph.

The investigators circled the island, searching for a suitable landing spot. The northern shore offered no safe harbor, so they navigated to the southern side, where they observed more activity—lanterns bobbing through the pre-dawn gloom. Per Oskarson suggested they steal the cultists’ boats to trap them on the island, a bold plan that demonstrated his strategic acumen.

As they drew closer, the faint crack of a gunshot broke the silence. Clyde Corning, ever vigilant, used binoculars to scout the island. He spotted a commotion near the tower, where Menkaph stood over a body, flanked by men with rifles. Clinton Lake attempted a long-range shot at a figure in the tower but missed, his rifle misfiring. The cultists, now aware of the intruders, began to take positions and fire down at the investigators.

The investigators moved with practiced precision. Clyde dove for cover as shots rang out, while Clinton and Per prepared their weapons. Viola and Zorba, moving stealthily, found refuge behind a wall. The cultists’ bullets whizzed past, but the investigators pressed on, undeterred. Per managed to signal Abdullah, who began to maneuver the boat closer to the shore.

In the ensuing chaos, Clyde advanced towards the boats, using the terrain for cover. Clinton executed a flanking maneuver, positioning himself for a tactical advantage. The cultists’ fire was erratic, their aim disrupted by the investigators’ strategic movements. Madame Zorba, with a renewed sense of purpose, continued to channel the dark energies of the Fez, her mind a maelstrom of whispers and incantations.

As they neared the shore, the investigators could see the small boats, dinghies dragged up onto the rocky beach. Per Oskarson, ever the pragmatist, grabbed two sticks of dynamite, a rope, and a lantern, intending to use the explosives to secure their escape. The cultists, now fully aware of the threat, focused their fire on the approaching intruders. Clyde and Clinton returned fire, their shots creating a cacophony of violence that echoed across the island.

Madame Zorba, her mind sharpened by the Fez’s power, spotted the cultists’ positions with uncanny precision. Clyde, using this information, moved towards the boats, intent on securing their escape route. The investigators’ coordinated efforts began to turn the tide, their combined skills and determination overcoming the cultists’ initial advantage.

The climax of the battle approached as the investigators fought their way to the boats. Per’s attempts to launch the dinghies alone proved futile, but with Abdullah’s assistance, they managed to prepare an escape route. The cultists, now cornered, continued to fire sporadically, their resolve wavering in the face of the investigators’ relentless assault.

As the session drew to a close, the investigators found themselves in a precarious position. They had managed to secure a foothold on the island, but the threat of the cultists loomed large. The dark power of the Blood Red Fez pulsed in Madame Zorba’s mind, its whispers promising both control and chaos. The fate of Professor Demir’s son hung in the balance, and the investigators braced for the next round of combat, their determination unwavering in the face of the horrors that awaited them.

The island, shrouded in darkness and mystery, stood as a testament to the malevolent forces at play. The investigators, bound by a shared resolve and the desperate need to prevail, prepared for whatever horrors the dawn would bring. The echoes of their struggle reverberated across the rocky shores, a prelude to the greater battles that lay ahead.


Session Notes
  • The session begins with the Keeper, Luke, recapping the previous events where the investigators planned to aid Professor Demir in rescuing his son from cultists at the Kasim Plasha docks in Constantinople.
  • The investigators had prepared a forgery of the Whispering Fez and some dynamite for their mission.
  • They recruited Nine-Fingered Abdullah, a fisherman and friend of Professor Demir, who let them hide on his boat.
  • Midnight passed without the cultists appearing, and the investigators returned to Demir’s house to find a letter postponing the exchange by 24 hours, signed by Menkaph.
  • Joe humorously compares Menkaph to Prince, suggesting he might have a unique symbol.
  • The group decides to surprise the cultists by heading to their secret island that night.
  • The journey to the island takes several hours, and they arrive at dawn.
  • As they near the island, Madame Zorba (Joe) attempts to control Menkaph using the Fez but fails. Despite this, she drains power from four other fez-wearers on the island.
  • Clyde Corning (Dan) questions whether the other fez-wearers are thralls or wizards. The Keeper clarifies they are weaker and under the fez’s control.
  • Madame Zorba is instructed to make an Intelligence check and rolls very poorly (98). She decides to push the roll and eventually achieves a hard success.
  • Zorba channels power through the Fez network, hearing whispers that the other fez-wearers should serve her as thralls.
  • The group approaches a small island with a tower in the middle. The Keeper describes the island as rocky with no good spots to dock boats on the northern side.
  • As they get closer, they see points of light in the tower’s windows indicating activity.
  • Zorba (Joe) plans to cast Control Servant of the Blood Red Fez on one of the thralls, losing 5 sanity in the process and triggering both a temporary insanity and hitting her daily sanity limit.
  • Zorba faints due to the temporary insanity. Viola Sutcliffe (Meredith) uses smelling salts to revive her.
  • Upon awakening, Zorba realizes she has destroyed someone’s humanity, turning them into a husk under her control. Despite this, her megalomania makes her comfortable with the act.
  • Zorba commands the husk to murder Menkaph.
  • The group discusses the lack of docking spots and decides to circle the island to find a better location. Abdullah steers the boat to the southern shore.
  • As they sail around the island, they notice more activity, with people carrying lanterns.
  • The group decides to find and destroy the cultists’ boat to trap them on the island. Abdullah and his crew adjust the sails and navigate quickly.
  • The Keeper rolls for Abdullah’s piloting skills, achieving a good result, and they begin to see more details of the island.
  • Zorba continues to mutter incantations as they approach, while others keep watch for any signs of the cultists.
  • Madame Zorba (Joe) regains consciousness, confused and skeptical about what happened. Viola Sutcliffe (Meredith) informs her that she fainted and had been making strange motions with her hands. Madame Zorba expresses disbelief but thanks Viola for her quick reaction.
  • Madame Zorba decides to check on the men’s activities, suggesting there might be something needing attention.
  • Viola Sutcliffe expresses concern for Madame Zorba’s well-being and offers further assistance.
  • Keeper (Luke) describes the sound of a faint crack, similar to a firearm, heard by those above deck.
  • Clyde Corning (Dan) checks his gear and finds binoculars. He uses them to scout the island and tries to identify the source of the gunfire.
  • Keeper describes groups of people moving to higher points on the island, including someone on top of the tower pointing in the direction of their boat.
  • Clyde spots a commotion involving Menkaph, who looks startled and is looking down at a body on the ground near a fez. Two men with rifles are pointing at the body.
  • Per Oskarson (Ben) prepares his rifle and hands it to Clinton Lake (Mark), who attempts to shoot the person in the tower but misses due to the long range and penalties.
  • Keeper confirms that the shot is difficult due to the 300-foot distance, making it a hard difficulty shot.
  • Clinton attempts the shot but fumbles, and as a result, his rifle misfires, requiring extra time to clear and reload.
  • Per Oskarson offers his rifle to Clinton but is reminded that Clinton has his own shotgun, which is not effective at long distances.
  • Viola Sutcliffe suggests that those without firearms proficiency could assist by reloading guns.
  • The group discusses the mechanics and limitations of their weapons, including the effective range and reloading times.
  • Keeper describes seeing small boats (dinghies) dragged up onto a rocky beach and a small trail leading up to the tower.
  • Cultists begin to take positions and fire down at the investigators. The first shot is fired but misses.
  • Per Oskarson peeks above the gunwale to assess the situation and confirms that the cultists are keeping their distance due to the investigators’ rifles.
  • The investigators are positioned at the top of the hill, using the elevation for cover.
  • Per Oskarson suggests stealing the boats rather than blowing them up, showing his strategic thinking, though he has not fully considered the advantages or impact of this action.
  • Clyde Corning questions the group’s objectives, confirming they aim to rescue Professor Demir’s son and potentially kill Menkaph, as they possess the Fez the cultists desire.
  • Madame Zorba is wearing the Fez, but it is revealed that the cultists now have multiple Fezzes, indicating they have been manufacturing them.
  • Clinton Lake comments on the cultists’ intention to use the book they seek to gain more power.
  • The investigators discuss the mechanics of their weapons and the tactical situation, with Clyde considering using binoculars to scout enemy positions.
  • Madame Zorba makes an extreme success on a spot hidden check, confirming she sees three cultists but no Fez wearers among them.
  • The investigators note the distances and obstacles on the map, with Clyde moving towards the boats and using one for cover.
  • The group discusses the movement mechanics in combat, clarifying that characters can move and take an action within the same turn.
  • One of the cultist riflemen fires a shot that misses, causing no damage.
  • The investigators, speaking in Turkish, note that the sailors are uncertain about their actions.
  • The movement rules are reviewed, allowing characters to move up to five times their move rate in yards if not attacking or up to their move rate if they also attack.
  • Luke confirms general game mechanics and movement rules with Brian and Ben.
  • Dan inquires whether he can move a lot and looks for cover while moving along a wall.
    • Luke clarifies Dan’s options, mentioning a hill that could provide cover.
    • Dan decides to move towards a tree for cover and successfully positions himself there.
  • Mark describes the sailors on the boat taking cover while Luke switches focus to Clinton’s movements.
    • Mark plans a flanking maneuver, moving 35 yards to a new position behind a wall for cover.
  • Joe (Madame Zorba) and Merideth (Viola Sutcliffe) discuss moving off the boat and finding cover.
    • They plan to follow Dan (Clyde Corning) while using stealth to avoid detection.
    • Joe grabs her clutch with her pistol and moves up behind a wall.
    • Luke asks for a stealth roll; Joe achieves a hard success, remaining undetected.
    • Merideth follows Joe and also succeeds in her stealth roll.
  • Luke describes a cultist rifleman taking a shot at Clyde as he runs up the hill.
    • Dan chooses to dive for cover, succeeding in his dodge roll and avoiding the shot.
  • Luke shifts to Clinton, who is also targeted by cultist riflemen.
    • Clinton’s movement along the wall provides him with partial cover, resulting in a penalty die for the cultists’ shots.
    • Mark decides not to dodge the incoming shots to keep his ability to attack on his next turn.
  • Luke resolves the cultists’ failed attacks, confirming that they will not be able to shoot for a while.
  • Ben inquires about the dynamite, with the group discussing their previous plans and who holds the dynamite.
    • Luke clarifies that Clinton bought the dynamite and it has remained in his custody, but it could be assigned to Ben (Per Oskarson) if they had discussed it beforehand.
  • Ben (as Per Oskarson) initiates a conversation about the plan involving dynamite. Per is interested in using dynamite to blow up the boats, but he wants to prepare for potential changes in the plan.
  • Dan (as Clyde Corning) jokes about the plan and clarifies that he would have allowed Per to take the dynamite, while he advances on the other side of the wall.
  • Ben (as Per Oskarson) outlines his immediate actions: grabbing two sticks of dynamite, a rope, and a way to make fire, presumably from a lantern on the boat.
  • Luke (Keeper) confirms the availability of rope and mentions oil lanterns on the boat, providing the necessary light.
  • Ben (as Per Oskarson) describes his plan further, intending to keep the lantern low to avoid drawing attention and to assess whether the boats can be launched by a single person.
  • Luke (Keeper) explains that while one person could potentially launch the boats, it would be difficult and require significant effort.
  • Ben (as Per Oskarson) considers calling for help from nine-fingered Abdullah, questioning if they have a way to communicate effectively.
  • Luke (Keeper) and Joe (as Madame Zorba) discuss the presence of Milsun, who speaks Turkish and could help communicate with Abdullah.
  • Luke (Keeper) recalls the party returning to Demir’s house and possibly informing Toprak, Demir’s older son, about their plans.
  • Ben (as Per Oskarson) attempts to gesture and communicate with Abdullah, suggesting that they move the boats into the water instead of blowing them up.
  • Luke (Keeper) allows Per to try launching the boats, requiring a hard level of success on a strength roll.
  • Ben (as Per Oskarson) makes a strength roll but fails to move the boat, indicating he needs assistance.
  • Luke (Keeper) suggests ending the session, noting the time.
  • The group discusses their precarious situation, with Dan (as Clyde Corning) and Mark (as Clinton Lake) considering their combat positions and capabilities.
  • Brian adds that Turkish sailors typically only speak Turkish, reinforcing the communication challenges.
  • Luke (Keeper) reflects on the dedication of Abdullah and his crew, highlighting their commitment despite the lack of clear communication.
  • The players joke about the situation, with Ben mentioning the absurdity of miming an assault on the island.
  • Dan (as Clyde Corning) heads to bed, and the session wraps up with players discussing the campaign’s history and combat mechanics.
  • Luke (Keeper) and Brian remember previous combat encounters, noting the challenges and the time since their last significant battle.
  • Joe (as Madame Zorba) expresses disappointment about the quick demise of the Fez warriors, while Luke and Brian discuss Menkaph’s decisions and the resulting scuffle among the cultists.
  • Luke (Keeper) describes the gruesome melee, with cultists armed with machete-style weapons involved in a brutal fight.
  • Brian and Ben note the combat abilities of the Fez wearers, acknowledging their higher skill levels compared to the investigators.