The investigators stepped out into the teeming streets of Constantinople, their nerves on edge after the harrowing journey on the Orient Express. Professor Demir’s home provided a brief respite, but an air of urgency hung over the group as they discussed their next steps. The Blood Red Fez cult had attacked Demir, demanding the return of the Whispering Fez. When he failed to produce it, they kidnapped his youngest son Barlas, leaving an ominous ransom note: the boy in exchange for the Fez, midnight at the Kasim Pasha docks.
Clinton Lake leaned forward, his smuggler’s mind working through possibilities. “Ambushing them at the docks may be our best option. We’re outmatched in a straight fight.”
Madame Zorba nodded, the cursed Fez weighing heavily on her thoughts. “I can try to control this Menkaph through the Fez’s power. But it’s unpredictable magic.” Her eyes glinted with ambition and trepidation.
Per Oskarson interjected, ever the voice of reason. “I could focus on crafting a convincing forgery of the book. A distraction, or a bargaining chip if needed.”
Viola Sutcliffe patted her satchel. “I’ve persuaded a local merchant to part with some dynamite. Should make quite the diversion, if it comes to it.”
As dusk fell, the investigators put their plan into motion. Zorba and Sutcliffe disguised themselves, procuring a carriage to serve as their getaway vehicle. Lake positioned himself among the shadowed eaves of the docks, shotgun at the ready. Oskarson and Professor Demir worked feverishly on the counterfeit Fez tome, ancient Persian script flowing beneath their pens.
At the stroke of midnight, Professor Demir stepped into the hazy lamplight, the fake Whispering Fez clutched to his chest. Silence descended, broken only by the lap of dark water against the quay. The minutes ticked by with agonizing slowness. Something was wrong.
A muffled shout rang out from the direction of Demir’s home. The investigators exchanged alarmed glances. Had the cultists seen through their ruse? With mounting dread, they raced back through the twisting streets.
In the flickering candlelight, Demir’s son thrust a crumpled paper into his father’s trembling hands. It was a message from Menkaph himself, taunting them, a demand for the Fez at a new rendezvous. He knew the group from London was here.
Madame Zorba closed her eyes, reaching out with arcane senses, seeking her quarry. There! Menkaph’s presence burned like a dark star on the horizon, somewhere out in the Wine-Dark Sea. Other Fez-wearers glimmered in her mind’s eye, trapped in the mad prince’s web of power.
The waters were treacherous and the hour late, but the investigators would not be deterred. Demir’s friend Abdullah agreed to ferry them in his fishing boat to the island lair of the cultists. As they drew closer, Madame Zorba gathered eldritch energies, pulling the stolen power of the Fez into herself. Her mind pulsed with unnatural vitality, even as dread clawed at her sanity.
Menkaph sensed her psychic intrusion and rebuffed it with a sneer. Zorba gritted her teeth against the backlash, five occult talons raking across her consciousness. She had the mad prince’s attention now, for good or ill.
Dawn tinged the eastern horizon as the island’s menacing silhouette cut across the sky - a jagged fragment of rock thrusting up from the waves, a single stone tower rising from its peak. A premonition of doom settled over the party. They were sailing into the lair of an evil older than history, a power that could shatter minds and consume souls.
In the shadow of that ancient citadel, they would face a reckoning, for young Barlas’s life, for the fate of the Fez, perhaps for their own sanity. The investigators checked their weapons, pocketing sticks of dynamite with grim determination. There could be no turning back now. Unimaginable horrors awaited them on the cultists’ isle, but they were ready to confront the darkness, together.
Luke (GM): Briefly recaps the previous session, noting that the investigators have arrived in Constantinople but face ongoing troubles. Luke (GM): Details the attack on Professor Demir by cultists demanding the Whispering Fez, leading to the kidnapping of his youngest son, Barlas. The cultists demand an exchange at the Kasim Pasha docks at midnight. Joe (Madame Zorba): Sarcastically remarks that everything will be fine. Luke (GM): Mentions that Professor Demir is struggling to translate a book and that Madame Zorba is still wearing a fez, draining Scott Myers while Ellie Myers maintains his condition. Luke (GM): The investigators visited a French occultist in Constantinople, who reveals that Nisra, the cult leader, was his pupil. He provides details about a hidden island, the Tenth Prince’s Isle, where the cultists are based. Ben (Per Oskarson): Asks clarifying questions about the prince, Ramazan, associated with the cult. Luke (GM): Confirms that the investigators do not know the exact relationship between Nisra and Ramazan. Luke (GM): The group returns to Demir’s home, noting it is now around 3 PM, with some time left before the midnight exchange. Ben (Per Oskarson): Mentions a note about a fisherman friend named Nine-Fingered Abdullah, trusted by Demir. Joe (Madame Zorba): Discusses the lack of progress in destroying the Fez. Luke (GM): Notes that Demir is making progress but the runes are intricate and require more time. Mark (Clinton Lake): Reminds the group of their decision against seeking an audience with the Sultan due to time constraints. Luke (GM): Confirms the decision and mentions the British Consulate as a potential resource. Mark (Clinton Lake): Recalls a vague sense of the number of cultists, around 20. Joe (Madame Zorba): Jokes about the group’s composition and their effectiveness in combat. Merideth (Viola Sutcliffe): Responds to the joke, emphasizing the capabilities of the elderly members. Ben (Per Oskarson): Jokes about using tiger tranquilizer on the cultists. Merideth (Viola Sutcliffe): Suggests using shadow monsters from the Fez against the cultists. Joe (Madame Zorba): Lists her current Fez powers, noting the absence of shadow monster manipulation. Luke (GM): Asks the group about their plan for the exchange at the docks. Ben (Per Oskarson): Points out the logistical issues of going to the island and making it back in time for the exchange. Joe (Madame Zorba): Suggests a sneak attack on the island, taking advantage of the element of surprise. Merideth (Viola Sutcliffe): Remarks on the effectiveness of a sneak attack despite it being un-British. Mark (Clinton Lake): Mentions the idea of lighting the island on fire to create a distraction. Brian (assistant GM): Highlights the risks of splitting the party and the potential consequences. Ben (Per Oskarson): Raises concerns about the kidnappers executing the hostage if trouble starts. Merideth (Viola Sutcliffe): Struggles with thinking like the cultists. Joe (Madame Zorba): Emphasizes the primary goal of rescuing Demir’s son. Luke (GM): Points out that the cultists demanded Demir come alone and leave his British friends behind for the exchange. Ben (Per Oskarson): Considers the idea of crafting a forgery of the Whispering Fez book. Luke (GM): Explains the challenges and potential of creating a convincing forgery using the book’s cover. Mark (Clinton Lake): Leans towards giving the cultists what they want to ensure the hostage’s safety. Joe (Madame Zorba): Questions the cultists’ trustworthiness and suggests an ambush as the best option. Merideth (Viola Sutcliffe): Inquires about the cultists’ knowledge of the investigators’ appearances. Luke (GM): Assumes Menkaph could have sent descriptions of the investigators, but disguising themselves might still be effective. Brian (assistant GM): Warns of the dangers of gunfights in the game, emphasizing realism and lethality. Luke (GM): Notes that Clinton is the only investigator proficient with a gun. Merideth (Viola Sutcliffe): Considers the potential of using disguises and distractions. Luke (GM): Suggests that descriptions alone might not be enough for immediate recognition. Brian (assistant GM): Mentions the possibility of acquiring dynamite, though it may pose risks to the hostage. Mark (Clinton Lake): Expresses concerns about dynamite’s unpredictability and the need for a clear plan. Discussion on Detonators and Explosives: Delegating Roles and Expertise: Strategizing for Barlas’s Rescue: Developing the Ambulance Plan: Potential Challenges and Adjustments: Finalizing Details and Roles: Logistics and Preparations: Additional Considerations: Conclusion and Next Steps: Discussion at the Docks: Ben notes that the docks chosen for the hostage exchange aren’t well-organized or well-guarded, suggesting it’s the kind of spot a prince might choose because of his status. Brian concurs, acknowledging the boldness of such a move. Forgery Plan: Luke, the GM, indicates that the quality of the forgery will be determined by a skill check. He warns that a critical failure might destroy the Whispering Fez. A suggestion is made to use the original cover for the forgery to improve the odds. Character Contributions: Forging the Book: Carriage and Dynamite: The team decides to rent a carriage and acquire dynamite: Strategizing at the Docks: Next Steps: Skill Discussion: The session begins with the group discussing the skills they have on their character sheets, specifically “Pilot Boat.” Gathering Abdullah’s Crew: The Keeper, Luke, explains that Abdullah’s crew, being sailors, likely live near the docks and can be gathered within a few hours. Return to Demir’s House: The group arrives at Professor Demir’s house around 1 AM, where there is less traffic. The lights are on, and they enter to find Demir’s family present. Discussion on Menkaph’s Condition: The group theorizes about Menkaph’s current state. Translation of the Book: The necessity of translating the book is emphasized. Strategy and Use of Abdullah’s Crew: The group debates whether to use Abdullah’s crew. Dynamite and Plans for Menkaph: The group discusses their resources and strategy. Approval of the Plan: Joe seeks agreement from Mark (Clinton Lake), who approves the plan. Preparation for Departure: The group prepares to set sail. Navigation to the Island: The group assists Abdullah in navigating to the island. Arrival at the Island: The group spots the island as dawn begins. Madame Zorba’s Attempt to Control the Fez: Joe (Madame Zorba) prepares to attempt controlling any Fez wearers on the island. Final Preparations: The group ensures they have all necessary items, including the counterfeit book and various weapons. Madame Zorba’s Attempt to Control the Fez: Discussion on Fez Control Mechanics: Power Check for Control: Communication with Other Characters: Further Discussion on Fez Mechanics: Conclusion: Madame Zorba’s Ambitions: Madame Zorba expresses a desire to drain power from other Fez wearers, indicating her growing ambition and willingness to exploit the occult for personal gain. Opposed Power Checks: Debate on Luck and Power: The group discusses the use of luck to influence power checks. Joe decides to spend three luck points to win a check, resulting in Zorba’s power increasing to 98. Sanity Loss: Joe acknowledges the need for a sanity check due to the power gain. Zorba rolls 4d4 for sanity loss, resulting in a total loss of 9 sanity points, bringing her daily total to 13. This pushes her close to both temporary and indefinite insanity. Madame Zorba’s Confidence: Emerging from her cabin, Zorba confidently announces that she believes they will defeat their enemies, despite her recent sanity loss. Planning the Rescue: The group plans to use dynamite to attack the cultists’ boat and rescue Professor Demir’s son, Barlas. Viola Sutcliffe expresses support for the plan. Psychology Check on Zorba: Per Oskarson conducts a psychology check to assess Zorba’s mental state and concludes that she is not of sound mind, possibly due to her recent power surge. Approaching the Island: Abdullah, using a spyglass, observes activity on the island as the group prepares for the confrontation. Session End and Future Plans: The session concludes with the group on the brink of landing on the island, preparing for an intense encounter with the cultists. The group reflects on the unpredictability of their plans and the potential consequences of their actions, especially concerning the cursed Fez.Session Notes