Madame Zorba, her once-glamorous facade now showing signs of wear, woke with a start. Her dreams had been an impenetrable maze of shadows and whispers, leaving her feeling older and frailer. The cursed Fez had taken its toll, and today was another battle against its insidious influence.
“Mr. Myers,” she murmured to herself, recalling the gaunt and aged figure who had become an unwilling pawn in their grim game. She made her way to his compartment, where Ellie greeted her with a weary nod.
“He’s the same,” Ellie reported, her voice tinged with despair. “Gaunt and aged, just like yesterday.”
Zorba offered a reassuring smile. “We’re meeting with colleagues who might help him,” she said, though the words felt hollow. Ellie’s gratitude was a fleeting comfort.
Zorba found Per Oskarson in the dining car, a serendipitous encounter that spoke to the alignment of their fates. They exchanged terse greetings and immediately delved into their task. Per, ever the skeptic turned reluctant believer, broached the subject of the Persian text they needed to decipher.
“Have you had any luck with it overnight?” he asked, hope flickering in his eyes.
Zorba shook her head. “No, I haven’t,” she admitted, the frustration evident in her voice.
Together, they sought the assistance of Henri, a staff member, who returned with a Persian to English phrasebook. They settled in the salon car, a place of relative comfort where tea was served and the whispers of the Fez seemed less oppressive. Clinton Lake, ever the opportunist, enjoyed a leisurely breakfast in the dining car, the aroma of freshly baked rolls offering a brief respite from the pervasive dread.
Zorba and Per’s attempts at deciphering the book were met with resistance, the whispers from the Fez growing agitated around the hieroglyphic sections. Zorba’s revelation that she could hear these voices added a layer of urgency to their work.
“The Fez is the gate and the key,” they discovered, unraveling the cryptic phrases that foretold doom for its wearer. Zorba’s confrontation with Menkaph had confirmed her as the master of the Fez, but mastery came with a price. They learned of spells that could temporarily halt the wearer’s decline or drain power from others, echoing the malevolent methods Menkaph had likely employed.
As they pieced together the horrific mechanics of the Fez, the investigators contemplated the dreadful implications. The draining of power from others, the creation of acolytes, and the possibility of summoning dark forces through blood rituals were all woven into the fabric of their grim reality. Per’s insights, bolstered by Zorba’s assistance, revealed that the Fez wearer could control thralls and manipulate the arcane energies bound within the cursed item.
Their research took a toll on their sanity. Zorba, overwhelmed by the full understanding of the Fez and its spells, felt her grip on reality weaken, while Per’s resolve was tested by whispers that sought to mislead him. The hieroglyphs, particularly despised by these malevolent voices, hinted at the secrets to destroying the Fez.
In their moments of respite, Zorba and Per gathered their comrades to share the fruits of their labor. The group’s discussion was a somber affair, laden with the weight of their discoveries. The potential for Mr. Myers to become a monstrous abomination loomed large, and the threat of the Fez’s insidious influence hung over them all.
Clinton and Clyde, ever vigilant, noted the eerie transformation of Zorba’s shadow into the shape of a jaguar. Their sanity checks, though successful, left them uneasy. The group’s humor, a fragile defense against the encroaching horror, provided fleeting relief. They joked about shadow monsters and the paradoxes of time, but the truth was inescapable: they were dancing on the edge of a precipice.
As the day wore on, Zorba made a fateful decision. She would cast spells to drain power from Scott Myers and arrest her own decline. In the privacy of her cabin, she performed the dark rituals, gaining power but losing fragments of her sanity. The connection to Myers through the Fez was palpable, and Zorba felt his dwindling sanity as if it were her own.
Attempts to command Myers to cast a spell were futile; his mind was too far gone. Zorba and Per’s discussions about the nature of power and its role in casting spells underscored the peril they all faced. The loss of power, they concluded, would lead to a loss of self and perhaps madness.
The day ended in an uneasy truce with the darkness that surrounded them. The group’s meals were punctuated by nervous glances and whispered speculations. As night fell, they were acutely aware that Mr. Myers’ transformation would progress at midnight. The urgency of their mission to Constantinople pressed upon them, and the spectral whispers of the Fez promised no respite.
The investigators settled into an uneasy sleep, their dreams haunted by the knowledge they had gained and the horrors yet to come. The Orient Express hurtled through the night, a vessel of dread bearing them inexorably towards an uncertain future. The Blood Red Fez, with its malevolent whispers and dark promises, remained a constant reminder of the abyss that threatened to consume them all.
Session Notes
- The session begins with the players discussing their current situation and the previous session’s summary.
- The whistle to board the train blows, signaling the investigators to return to the Orient Express.
- The group confirms they had a long rest, gained some luck points, a hit point, and lost some sanity.
- Madame Zorba wakes up looking older and frailer, having had a dream she couldn’t piece together due to failing a roll.
- It is morning on Friday, and the group is due to arrive in Constantinople the next day at 10:43 a.m.
- Madame Zorba decides to check in on Mr. Myers.
- Zorba knocks on the door, and Ellie opens it. Ellie reports that Mr. Myers looks the same as the day before, gaunt and aged.
- Zorba reassures Ellie that they are planning to meet with colleagues who might help Mr. Myers.
- Ellie thanks Zorba for the temporary help provided the previous day.
- Zorba decides to find Per Oskarson for breakfast.
- Per is also looking for Zorba, and they bump into each other.
- Per asks Zorba if she has had any luck learning Persian overnight. Zorba confirms she hasn’t.
- They discuss spending the day trying to glean information from the book, suspecting Zorba’s time is limited.
- Per suggests that the Fez might grant Zorba powers of reading, but Zorba is skeptical.
- They consider asking someone on the train for help with Persian or finding a dictionary.
- Henri, a train staff member, is summoned and asked if he can help with Persian.
- Henri returns with a Persian to English phrasebook.
- Per asks Henri for writing paper and utensils, which Henri provides.
- Per and Zorba decide to work in the salon car, which is comfortable and has tea.
- Clinton Lake decides to go to the well-lit dining car to partake in some lovely rolls.
- Per and Zorba begin deciphering the book using the phrasebook.
- Zorba notices the whispers from the Fez are agitated around the hieroglyphic sections of the book.
- Per and Zorba focus on the hieroglyphic sections, suspecting they are important.
- Zorba shares with Per that she hears voices due to the Fez.
- Per acknowledges the possibility of parapsychological effects from the Fez.
- Zorba makes an intelligence check to assist Per in the research.
- Per makes an intelligence check with a bonus die due to Zorba’s assistance.
- They successfully decipher parts of the book, learning specific things about the Fez.
- They discover that the Fez is the gate and the key, and left uncontrolled, it will destroy the wearer.
- Zorba is confirmed to be the master of the Fez after challenging Menkaph.
- They learn about the spell “Arrest the Fez,” which pauses the wearer’s decline for 24 hours at the cost of 5 POW from the donor.
- They also learn about the spell “Drain the Fez,” which allows draining POW from another Fez wearer, suspected to be how Menkaph treated himself.
- The group discusses the mechanics of the Fez, including how to arrest its decline and drain POW (Power) from others.
- It is revealed that a Fez wearer can drain up to 5 POW per day from another person and must spend 5 POW to maintain their own POW.
- The group explores the possibility of having multiple Fez acolytes to drain more POW.
- They discuss the process of becoming a Fez acolyte, which involves wearing a Fez.
- The Count’s wife is mentioned as an example of a Fez acolyte.
- The group learns that a new Fez can be grown from an existing Fez.
- They inquire about the requirements for using a spell to drain another Fez wearer and learn that physical presence is not necessary.
- The spell “Control Servant of the Blood Red Fez” is discussed, which allows control over a mindless thrall.
- The spell “Control the Fez” is mentioned, which is how one becomes the Fez Controller or Fez Master.
- It is noted that a person can only resist control once per 24 hours and can voluntarily give up control to someone else.
- The group struggles with translating a spell involving a blood sacrifice, which seems to summon an unclear entity or power.
- They speculate that the entity will be pleased if the ritual is done well and displeased if done poorly.
- The group requests a list of spells in a handout, but it is not immediately available.
- Madame Zorba finishes translating and suggests going to the salon car.
- Per Oskarson and Madame Zorba perform sanity checks, with both losing one sanity point.
- Per makes a successful POW check, feeling whispers trying to communicate with him in his dreams.
- Madame Zorba takes 1d10 sanity loss upon fully understanding the book and spells, resulting in a loss of two sanity points.
- Per makes another successful POW check, gaining insights from the whispers.
- The whispers seem to actively distract Per from understanding certain hieroglyphs, which likely contain information on how to destroy the Fez.
- Per points out a specific symbol in the hieroglyphs that the whispers seem to hate the most.
- The group discusses the possibility of someone in Constantinople who could translate hieroglyphs.
- Per considers copying the hieroglyphs but does not voice this thought to avoid alerting the whispers.
- Madame Zorba and Per decide to have a drink and gather their comrades.
- The group recalls a warning about spilling the blood of a prince while wearing the Fez, which might bring princely favors or immortality.
- They speculate that the ritual might involve becoming a prince rather than spilling a prince’s blood.
- The group clarifies the mechanics of draining magic points and POW from other Fez wearers.
- Per and Madame Zorba gain +7 Cthulhu Mythos from reading the book, reducing their maximum sanity.
- Per decides to keep the book on his person, fitting it into his jacket pocket.
- The day ends with the group having breakfast, lunch, and dinner, with no particular excitement unless other characters cause trouble.
- The group jokes about not finding any jaguars or beasts and speculates about creating shadow monsters.
- They consider that the hieroglyphic section might describe the different phases that Fez wearers go through.
- Madame Zorba plans to perform a spell to drain power from Ellie Myers to arrest her own Fez progression.
- Zorba decides to perform the spell in her own cabin while Miss Viola Sutcliffe is away.
- Zorba successfully casts two spells: one to drain power from Ellie Myers and another to arrest the Fez decline.
- Zorba gains five power but loses three sanity points.
- Zorba feels Myers’ sanity through the Fez and pulls some of it onto herself.
- Zorba attempts to command Myers to cast a spell to arrest the Fez on her, but he is not in the right state to do so.
- Zorba and Per Oskarson discuss the nature of power (POW) and its role in casting spells, noting that it is a force of will and sense of self.
- Per Oskarson contemplates the consequences of losing all power, concluding that it would result in a loss of self and potential mental issues.
- Per considers sharing his findings with Ellie Myers and the rest of the group.
- Zorba gathers the group to discuss what she and Per have learned about the Fez and its effects.
- The group debates whether to inform Ellie Myers about a ritual that could prolong her husband’s life at a great personal cost.
- Clinton Lake asks Per about the consequences of failing to drain sufficient life force from others while wearing the Fez.
- Zorba overhears Clinton’s question and explains that failing to drain life force would result in becoming a terrible monster.
- The group recalls that the Fez remains active and enticing even after the previous master dies.
- Clinton and Clyde Corning notice that Zorba’s shadow resembles a jaguar, prompting them to make sanity checks.
- Both Clinton and Clyde succeed in their sanity checks, noting the oddity of Zorba’s shadow but not being overly disturbed.
- Zorba attempts to manipulate her shadow without moving her hands but fails.
- The group discusses the potential for another showmaster to appear and the likelihood of Mr. Myers becoming a monster first.
- Clinton and Clyde make another sanity check after learning more about the Fez, with Clyde losing two sanity points and Clinton losing four.
- The session ends with the group aware that Myers will progress to the next stage at midnight, and they consider informing Mrs. Myers about the situation.
- The group discusses the consequences of not taking a specific action, mentioning a “crazy tongue monster attack.”
- There is a consensus that the situation will not improve if the action is not taken.
- The GM suggests that the next session will start with Mare’s character being present to help convince another character if that is the group’s decision.
- The session is concluded with the GM praising the players for their efforts.
- The players reflect on the session, noting that they spent the entire time on research and did not finish the day.
- One player jokes about wanting to reach Constantinople to blame another player, Luke, for the slow progress, despite Luke having no control over it.
- Another player humorously suggests that the train arrived early and that certain events trigger at midnight.
- The group jokes about needing to travel west exceedingly fast for the rest of their lives to avoid these events.
- They humorously discuss the concept of hypersonic air travel and the paradox of traveling too fast and catching up to midnight.