A Call of Cthulhu Adventure Blog
Session 30: M.C. Etcher
The investigators spent a tense night in Paris uncovering fragmented records of Count Fenelik and his estate, culminating in the discovery of an eerie architectural etching that seemed to defy reality, filling them with dread as they resolved to travel to Poissy in search of answers.
Session 29: Researching
The train hissed to a halt at Gare du Nord, exhaling a cloud of steam that mingled with the crisp winter air. It was nearly midnight, and the canopy of Parisian sky was a tapestry of velvet darkness punctuated by the dim glow of distant stars. The city’s heartbeat thrummed beneath the cobblestones, a blend of history and mystery that beckoned to those who dared to seek its secrets. Arthur Zorba stepped onto the platform, his keen eyes scanning the shadows for any sign of trouble. The scars etched across his face caught the flickering gaslight, a silent testament to battles fought both outwardly and within. The cold air was a familiar companion, but tonight it carried a hint of something else—a whispered warning, perhaps, or a premonition of trials yet to come. ...
Session 28: The (London) Departed
The investigators, pursued by unseen threats, navigate the shadowy streets of London, confront eerie mysteries surrounding a closed shop in Islington, prepare for their perilous journey across Europe in search of the cursed Sedefkar Simulacrum, and arrive in Paris under the looming weight of dread and foreboding.
Session 27: Sick Burns
The investigators receive a desperate summons from a gravely wounded Professor Smith, learn of the Sedefkar Simulacrum’s dark significance, and prepare to embark on the Orient Express to seek its scattered pieces.
Session 26: Burnt Beginnings
The investigators are drawn into a web of eerie murders, vanishing allies, and arcane mysteries after the fiery destruction of their mentor’s home hints at a dark, supernatural conspiracy.
Session 25: The Challenger Lecture
Old friends gather in London at the British Museum, their curiosity piqued by strange artifacts and an unsettling encounter that hints at dark mysteries lurking just beyond sight.
Session 24: Who's the Monster?
The investigators race to escape a cursed island, pursued by a monstrous entity, as they attempt to destroy the Blood Red Fez and save a young man’s life.
Session 23: Who Gave Zorba a Pistol?
The investigators launched a coordinated assault on the Cult of the Blood Red Fez, overcoming the island’s defenses with a mix of lethal precision and cautious restraint.
Session 22: Secure the Beachhead!
The investigators, led by Madame Zorba, approach a sinister island under cover of darkness, armed with a cursed fez and a resolve to confront a malevolent cult.
Session 21: Stood Up by Cultists
The investigators plan a rescue at the Kasim Pasha docks but are forced to sail to a cultist’s island lair to save Professor Demir’s kidnapped son and confront the evil forces tied to the Blood Red Fez.